Hold both approaches
The upper and lower entrances converge on one keep exit. Lower arrivals commit at the fork: the open shortcut or the visible southern bypass. Existing shortcut travelers drain before closure. A nearby living hero can operate the gate.
Local testing
Twelve interactive foundations use normal construction, upgrades, selling and rally controls. Both heroes have independent movement, health, charge and respawn. Prototype tools are separate from the normal campaign. The starting economy is 900 gold with 45-second intermissions and up to 10 gold per early wave call.
Validation boundary
Campaign progression, both hero pairings, heal/freeze, gate routing and simulator builds are tested locally. Physical-phone performance and final balance require review; see the local campaign validation record for actual tests. New character art estimates total 104 MiB decoded RGBA; compressed WebP size is not a device memory measurement.
Connected stories & guides
- Kate — Oathguard Keep · Kataris level 5
- Hrold — Gatebreaker — Oathguard Keep · Kataris level 5
About this entry & sources
Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.
Game/Data/OathguardBattle.swiftGame/Systems/KateCombat.swiftGame/Systems/OathguardGateSystem.swiftGame/Data/OldarPrototypeMap.swiftGame/Models/OldarLore.swift



