Winter’s Renewal

One area pulse after 0.8 seconds of windup, only while Kate is stationary and safely out of combat for five seconds. Heals injured living barracks soldiers and her partner for 5% maximum HP, capped at 25 and 100 respectively. It excludes Kate, guardians and corpses. Cooldown is eight seconds after success; interruption retries after one second.

Winter’s Promise

Successful basic hits build 30 seconds of attack credit. At full charge a 0.6-second cast freezes every eligible enemy within 400 units for two seconds and applies +10% damage. No victim cap and no tap-to-thaw. Shared control immunity is respected by default. Boss slow instead of freeze and half-duration Rimewing freeze are explicit test switches, not settled balance.

Prototype limits

Rank 2/3 healing is 7.5/10% with soldier caps 38/50 and hero caps 150/200; special ranks last 2.5/3 seconds with 15/20% vulnerability. Final balance and permanent acquisition remain undecided. Kate stays a level-scoped guest; the selected hero receives normal campaign XP. Walking root slide still needs art validation. Ambiguous death recordings are not assigned.

Voice lines

Hear Kate in the supplied game recordings. Select a clip to play; starting another pauses the previous one.

Selected — first quote

Download MP3: Kate — Selected — first quote ↓

Selected — second quote

Download MP3: Kate — Selected — second quote ↓

Movement — first response

Download MP3: Kate — Movement — first response ↓

Movement — second response

Download MP3: Kate — Movement — second response ↓

Ultimate ability

Download MP3: Kate — Ultimate ability ↓

Spawn

Download MP3: Kate — Spawn ↓

Victory

Download MP3: Kate — Victory ↓

Hurt

Download MP3: Kate — Hurt ↓

Introduction

Download MP3: Kate — Introduction ↓

Reply to Hrold

Download MP3: Kate — Reply to Hrold ↓

Healing

Download MP3: Kate — Healing ↓

Connected stories & guides

About this entry & sources

Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Data/OathguardBattle.swift
  • Game/Systems/KateCombat.swift
  • Game/Systems/OathguardGateSystem.swift
  • Game/Data/OldarPrototypeMap.swift
  • Game/Models/OldarLore.swift