The postern

Hrold follows the lower approach to staging before breaching at half health. A two-second warning precedes the physical strike; death before impact cancels it. The gate remains permanently open after breach. The campaign has twenty authored waves, with Hrold arriving in wave twenty.

Beam and sweep

Normal strike contact is 0.6 seconds into a 2.4-second cycle. The frontal sweep locks direction with a 1.2-second warning and uses the same sector for collision and the visible telegraph. Four cardinal walk views retain direction at rest and use hysteresis without orthogonalizing the route.

Art acceptance still open

The V3 front death, intro and shoulder-plate repairs are retained. Breach beam/grip rigidity and weak pullback/contact separation remain unresolved. Runtime contact is fitted to the painted left lintel/post junction, but this is not a production art acceptance claim.

Voice lines

Hear Hrold — Gatebreaker in the supplied game recordings. Select a clip to play; starting another pauses the previous one.

Entrance

Download MP3: Hrold — Gatebreaker — Entrance ↓

Challenge

Download MP3: Hrold — Gatebreaker — Challenge ↓

Sweep attack

Download MP3: Hrold — Gatebreaker — Sweep attack ↓

Half health

Download MP3: Hrold — Gatebreaker — Half health ↓

Hurt

Download MP3: Hrold — Gatebreaker — Hurt ↓

Gate breach

Download MP3: Hrold — Gatebreaker — Gate breach ↓

Death

Download MP3: Hrold — Gatebreaker — Death ↓

Connected stories & guides

  • Kate — Oathguard Keep · Kataris level 5
  • Oathguard Keep — Oathguard Keep · Kataris level 5
About this entry & sources

Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Data/OathguardBattle.swift
  • Game/Systems/KateCombat.swift
  • Game/Systems/OathguardGateSystem.swift
  • Game/Data/OldarPrototypeMap.swift
  • Game/Models/OldarLore.swift