History

For years, the Orc clans of Markoria fought among themselves. Gorrak united them through conquest and intimidation, turning scattered warbands into the invading army now at King's Rest. He believes strength gives him the right to rule. His warriors follow his strength and his promise of land and glory. A nameless patron's promises may have encouraged him, but Gorrak chose this conquest freely. He does not understand the older purpose hidden behind the siege.

The siege of King’s Rest

Arrives 8 seconds into wave 15 from the western gate. Both commanders and the remaining army must be defeated. An escaped boss removes five lives and prevents victory.

Crushing Slam

Deals 80 damage around the boss, with a 11-second cooldown. Rotate wounded heroes and soldiers before the impact.

Warchief’s Roar

Every 18 seconds, eligible nearby Orc Grunts, Orc Brutes, Goblin Scouts, Goblin Shamans and Dire Wolves within 280 units receive 30% movement speed and 20% damage for six seconds. The Stone Legion and Southern Vanguard do not receive this buff.

Last Stand

Below 30% health, Gorrak gains 15% movement speed and 20% damage; his roar charge shortens to 14 seconds. He has 10% resistance to Arcane, Fire, Frost and Electric damage. Keep ranged support firing and rotate defenders.

About this entry & sources

Reviewed 20 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Models/BossDefinition.swift
  • Game/Models/GorrakDefinition.swift
  • Game/Data/KingsRestBattle.swift