A passage beyond Whispering Hills
Mirewood Pass is now a playable twelve-wave Very Hard bonus mission, unlocked by completing Level 007. It currently occupies Bonus 2 after Elden Grove. Its stable identity preserves progress if bonus ordering changes; King’s Rest remains independently accessible.
Two ruined gates feed winding orange roads, while the central shrine activates in Wave 5. Ten existing foundations support the defense.
The shrine’s restless host
Mirebound Wraiths provide durable, physically resistant pressure. Gravecallers arrive in Wave 7 and summon fragile Wraithlings in pairs, with active and lifetime limits. The former keepers and their guardian now serve the corruption of the Crownless.
Morvayne takes the road
Wave 12 now leads into Morvayne’s shrine entrance. Its ordinary force was reduced from 78 to 30 enemies to leave room for the encounter. She calls three Mirebound Wraiths at each of 75%, 50% and 25% health, raises a periodic physical shield and sweeps nearby defenders with her spectral halberd.
Her approved sheet supplies four walking directions. Its attack row contains five distinct poses despite the six-frame label; the approved implementation holds the last pose for the final timing slot. No replacement sprite or Wraith artwork was invented.
Hear the characters
Morvayne, Marko and Milla now have playable voice previews on their wiki pages. These are supplied game recordings, served on demand with no autoplay. Starting another clip pauses the previous one.
Morvayne’s four supplied voice events are available: introduction, summoning, low health and death. Her shield and shield-break sounds remain unsupplied. Other bosses without supplied voice recordings do not receive invented dialogue clips.
What was verified in the game
The Morvayne implementation report records a successful iOS Simulator Debug build, 12 passing Morvayne tests, 12 passing Mirewood tests and successful decoding of 54 boss artwork assets. A full twelve-wave simulation won with 20 lives using earned gold and default-level Marko and Milla. These are recorded game-project results, not new game tests performed by this website update.
The recorded full game suite passed 475 of 476 tests; the known Oakheart balance test remained failing. No full manual iPhone playthrough or Instruments memory review was recorded. Further device playtesting and balance work remain.
Written from the game catalogs and implementation reports reviewed on 20 October 2026. Figures describe a development snapshot. Game validation results are attributed to the project’s Cannon-branch implementation report.
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