“Find the gap that steel cannot cover.”

Lore

Blackshields march in dark plate with shields held forward and swords close. Their slow advance gives defenders time to prepare, but ordinary arrows do little against the steel. No crest clearly names the power that pays them.

Combat behavior

  • Slow, ordinary blockable melee infantry. One sword strike per second, with contact after 0.4 seconds.
  • No shield-block chance, dodge, regeneration, aura, summoning or elemental immunity.

How to counter

  • Magic bypasses physical armor and is the primary direct counter.
  • Artillery helps against clustered ranks; explosions still face 40% resistance.
  • Physical towers face 80% armor. Soldiers can delay Blackshields, but weak blockers need support.

Appearance

A complete straight-front portrait of a dark-armored swordsman: rounded crested helmet, sword on the viewer’s left, compact shield on the viewer’s right, and both feet visible.

Encounters

  • King’s Rest: waves 3, 9, 11, 14, 16.
  • Snowgate Pass: waves 11, 12.
  • Hearthpine: waves 6, 8.
  • Whitebough Forest: waves 7, 12.
  • Frostspan: waves 9, 11, 12.
  • Oathguard Keep: waves 8, 12, 18, 19.
  • Rimefall Reach: waves 6, 10, 13, 15, 16.
  • King’s Rest: wave 3 — 1 (west_gate), 1 (east_bridge); wave 9 — 3 (west_gate), 3 (east_bridge); wave 11 — 5 (west_gate), 5 (east_bridge); wave 14 — 6 (west_gate), 6 (east_bridge); wave 16 — 7 (west_gate), 7 (east_bridge).
  • Snowgate Pass: wave 11 — 4 (west_road); wave 12 — 6 (west_road).
  • Hearthpine: wave 6 — 2 (upper_road → right), 2 (upper_road → left); wave 8 — 3 (upper_road → right), 3 (upper_road → left).
  • Whitebough Forest: wave 7 — 3 (upper_road), 3 (lower_road); wave 12 — 9 (upper_road), 9 (lower_road).
  • Frostspan: wave 9 — 6 (main); wave 11 — 8 (main); wave 12 — 12 (main).
  • Oathguard Keep: wave 8 — 3 (upper), 3 (lower); wave 12 — 4 (upper), 4 (lower); wave 18 — 6 (upper), 6 (lower); wave 19 — 9 (upper), 9 (lower).
  • Rimefall Reach: wave 6 — 2 (left), 2 (right); wave 10 — 3 (left), 3 (right); wave 13 — 4 (left), 4 (right); wave 15 — 5 (left), 5 (right); wave 16 — 7 (left), 7 (right).

Damage affinities

  • Arcane: 100% damage received.
  • Electric: 100% damage received.
  • Explosive: 60% damage received.
  • Fire: 100% damage received.
  • Frost: 100% damage received.
  • Physical: 20% damage received.

HUMAN RAIDERS

Strength in stature

Compare Bandit, Brigand, Banner and Blackshield. Blackshield stands at Brigand’s size, while Banner is the larger axe bearer.

Connected stories & guides

About this entry & sources

Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Data/BattleCatalog.swift
  • Game/Models/BlackshieldEncounters.swift
  • Game/Models/EnemyInformation.swift