“One horn. Three marching shadows.”
Lore
A horn beneath the black standard calls armored mercenaries from the road behind him. Kill the Captain during his three-second windup to prevent the call. Committed Ironclads keep marching after his death and grant no gold.
Combat behavior
- Calls 3 Ironclads in his first encounter, 4 per later horn.
- Three-second windup, then a two-second named-entrance warning.
- At most 3 called units in the introduction, 8 later; called units grant no gold.
How to counter
- Kill during the horn windup to prevent reinforcements.
- Magic bypasses his modest physical armor.
- Committed packets survive their caller; defend the marked entrance.
Appearance
An illustrated armored commander beneath a black banner, carrying a brass horn.
Battlefield scale: large. This describes the visible silhouette on the road; combat statistics and counters remain separate.
Damage affinities
- Arcane: 100% damage received.
- Electric: 100% damage received.
- Explosive: 75% damage received.
- Fire: 100% damage received.
- Frost: 100% damage received.
- Physical: 75% damage received.
Encounters
Listed health is the base value. Encounter modifiers can strengthen late enemies; Captain-called Ironclads give zero gold.
- Whispering Hills: waves 11.
- King’s Rest: waves 10.
Voice lines
Hear Black Banner Captain in the supplied game recordings. Select a clip to play; starting another pauses the previous one.
Connected stories & guides
- Whispering Hills — Voices Beneath the Roots
- King’s Rest — The Kingdom Still Stands
About this entry & sources
Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.
Game/Systems/EnemyCommandSystem.swiftGame/Models/EnemyInformation.swiftGame/Models/CampaignPressureProgression.swift



