“A thorn breaks before its bearer.”

Lore

Beneath a bark hood, the sentinel binds a brief thorn ward around two nearby ground allies. Each ward absorbs 60 damage for three seconds. It restores no health and cannot protect commanders, other Wardens or summoned soldiers.

Combat behavior

  • Wards the two nearest eligible allies within 80 units.
  • Each ward absorbs 60 post-resistance damage for up to 3 seconds; cannot stack.
  • One-second windup; nine seconds between releases; no healing.

How to counter

  • Focus the support before its ward releases.
  • Rapid or area attacks consume the finite ward budget.
  • Cannot ward itself, other Wardens, commanders or summoned units.

Appearance

An illustrated woodland sentinel with a bark hood and an asymmetric thorn-edged shield.

Battlefield scale: large. This describes the visible silhouette on the road; combat statistics and counters remain separate.

Damage affinities

  • Arcane: 100% damage received.
  • Electric: 100% damage received.
  • Explosive: 85% damage received.
  • Fire: 100% damage received.
  • Frost: 100% damage received.
  • Physical: 85% damage received.

Encounters

Listed health is the base value. Encounter modifiers can strengthen late enemies; Captain-called Ironclads give zero gold.

  • Eastern Road: waves 13.
  • Whispering Hills: waves 3.
  • King’s Rest: waves 16.

Voice lines

Hear Thorn Warden in the supplied game recordings. Select a clip to play; starting another pauses the previous one.

Ward cast

Download MP3: Thorn Warden — Ward cast ↓

Connected stories & guides

About this entry & sources

Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Systems/EnemyCommandSystem.swift
  • Game/Models/EnemyInformation.swift
  • Game/Models/CampaignPressureProgression.swift