Combat presentation
Fireworks Workshop launches larger high-looping rockets with gentle tracking of their original ground target, faint smoke and full colored firework bursts. Basic splash still hits up to four ground enemies. Skyrocket prioritizes flyers, deals single-target damage and never retargets; Grand Finale adds smaller staggered bursts.
Pressure Works releases an instantaneous centered pulse against up to four ground enemies, followed by a warm ground-ring afterimage. Low translucent Scalding Steam marks its radius-70 ground hazard. Emergency Vent pushes surviving eligible enemies backward along their road and stays ready when nobody can move. Heavy units resist; bosses are immune to the shove.
Basic landing correction is limited to 70 world units per second within 180 units of its release aim. Invalid targets end guidance; no retarget. Flight lasts 2.2–2.8 seconds, including the looping departure and final dive. Damage, cadence, victim caps and ability ranks are preserved. Steam and Vent retain their separate area-denial and displacement roles.
Written from game catalogs and implementation reports for the 2026-11-05 development snapshot. Later changes are noted above; use the wiki for current gameplay values. Validation refers to the checks described in this journal.
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