“Iron plates cannot stop magic.”
Lore
Armored raiders advance behind the first Grunt rush, carrying short axes and scavenged iron plates. Magic bypasses their armor.
Combat behavior
- Slower armored infantry; blockable.
- One 4–8 damage roll per committed melee attack.
How to counter
- Magic bypasses physical armor.
- Artillery receives only 15% blast reduction.
- Hold Warriors with Barracks while ranged towers attack.
Damage affinities
- Physical: 70% damage received.
- Explosive: 85% damage received.
- Arcane, fire, frost and electric: 100% damage received.
Encounters
Listed health is the base value. Encounter modifiers can strengthen late enemies; Captain-called Ironclads give zero gold.
- Silverwood Outskirts: waves 3, 4, 5, 6.
- Ironcrest Pass: waves 1, 3, 5, 6, 7.
- The Elden Crossroads: waves 1, 2, 3, 4, 5.
- Oakheart Crossing: waves 2, 5, 7, 9.
- Ravenbridge: waves 1, 4.
- Eastern Road: waves 1, 5, 7.
- Whispering Hills: waves 1, 2, 3, 4, 8, 11, 12.
- King’s Rest: waves 1, 6, 12.
- Elden Grove: waves 2, 3, 4, 6, 7, 10.
- Mirewood Pass: waves 1, 4, 9.
- Stormwatch Keep: waves 1, 2, 6, 11.
Appearance
A bulky yellow-green orc with a plain breastplate, one right-shoulder pauldron, a left-handed axe, and a brown loincloth and belt. Slightly taller and broader than the Grunt.
Connected stories & guides
- Silverwood Outskirts — The First Smoke
- Archer Outpost — Archer · Tower Tier 1
- Barracks — Barracks · Tower Tier 1
About this entry & sources
Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.
Game/Data/BattleCatalog.swiftGame/Models/EnemyInformation.swiftGame/Data/MarkoriaWaves.swift



