“Iron plates cannot stop magic.”

Lore

Armored raiders advance behind the first Grunt rush, carrying short axes and scavenged iron plates. Magic bypasses their armor.

Combat behavior

  • Slower armored infantry; blockable.
  • One 4–8 damage roll per committed melee attack.

How to counter

  • Magic bypasses physical armor.
  • Artillery receives only 15% blast reduction.
  • Hold Warriors with Barracks while ranged towers attack.

Damage affinities

  • Physical: 70% damage received.
  • Explosive: 85% damage received.
  • Arcane, fire, frost and electric: 100% damage received.

Encounters

Listed health is the base value. Encounter modifiers can strengthen late enemies; Captain-called Ironclads give zero gold.

  • Silverwood Outskirts: waves 3, 4, 5, 6.
  • Ironcrest Pass: waves 1, 3, 5, 6, 7.
  • The Elden Crossroads: waves 1, 2, 3, 4, 5.
  • Oakheart Crossing: waves 2, 5, 7, 9.
  • Ravenbridge: waves 1, 4.
  • Eastern Road: waves 1, 5, 7.
  • Whispering Hills: waves 1, 2, 3, 4, 8, 11, 12.
  • King’s Rest: waves 1, 6, 12.
  • Elden Grove: waves 2, 3, 4, 6, 7, 10.
  • Mirewood Pass: waves 1, 4, 9.
  • Stormwatch Keep: waves 1, 2, 6, 11.

Appearance

A bulky yellow-green orc with a plain breastplate, one right-shoulder pauldron, a left-handed axe, and a brown loincloth and belt. Slightly taller and broader than the Grunt.

Connected stories & guides

About this entry & sources

Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.

  • Game/Data/BattleCatalog.swift
  • Game/Models/EnemyInformation.swift
  • Game/Data/MarkoriaWaves.swift