“Wounded, but not finished.”
Lore
Human winter raiders open with three axe throws, then fight in melee. Blocking forces an early permanent switch. Below half health they gain 25% attack speed, 20% damage and 15% lifesteal for the rest of their life. Focus fire to finish them.
Combat behavior
- Human winter raiders open with three axe throws, then fight in melee. Blocking forces an early permanent switch. Below half health they gain 25% attack speed, 20% damage and 15% lifesteal for the rest of their life. Focus fire to finish them.
How to counter
- Block with soldiers and concentrate tower fire.
- Normal burning and chill still work.
Damage affinities
- Arcane: 100% damage received.
- Electric: 100% damage received.
- Explosive: 90% damage received.
- Fire: 100% damage received.
- Frost: 100% damage received.
- Physical: 90% damage received.
Appearance
A compact red-haired human raider with a gray fur collar, charcoal clothing and two plain axes.
Rage and limited throws
- Three released axes per spawn; blocking permanently forces melee and discards unused throws.
- Strictly below 50% health: attack rate ×1.25, damage ×1.20, lifesteal 15% of actual damage removed. Rage remains active after healing.
- Focus fire and blockers limit his time to recover. Misses, overkill and dead owners provide no extra healing.
Encounters
- Snowgate Pass: waves 8, 10, 11, 12.
Connected stories & guides
- Snowgate Pass — The first road into Kataris
- Kataris — The Frostbound Dominion
About this entry & sources
Reviewed 26 October 2026. Drawn from the game’s authored catalog and implemented systems. Numbers are base development values; upgrades and encounter tuning may change them.
Game/Models/KatarisEnemies.swiftGame/Data/KatarisBattle.swiftGame/Models/EnemyInformation.swift



